🎁 140+ Tools & 400+ AI PromptsFree Bonus Worth $300
🚀 Why this Toolkit?
Stop Guessing. Start Delivering.
In high-pressure environments, you don't have time to research frameworks. You need answers.
This toolkit bridges the gap between abstract theory and workplace reality. It is your single source of truth for professional delivery, blending ancient Lean philosophies with cutting-edge Financial & Strategy models.
⚡ How it helps Learners?
Learners gain instant access to standardized diagrams and formulas.
By providing pre-built AI prompts for every tool, we ensure you can apply these frameworks to your specific project data in seconds using ChatGPT or Claude.
Be 10x better version of yourself by applying these relevant tools in your daily practice.
BHAG (Big Hairy Audacious Goal)
A clear and compelling long-term goal (10-25 years) that serves as a focal point for effort and acts as a catalyst for team spirit. Unlike standard goals, a BHAG is huge, daunting, and perhaps only 50-70% achievable, but it generates immense energy and excitement within the organization.
Beyond Budgeting
A management model that aims to abolish traditional annual budgeting in favor of rolling forecasts and relative targets to enable agility. It argues that fixed annual budgets prevent companies from responding to market changes and encourage "use it or lose it" spending behavior.
Crossing the Chasm
A marketing theory that there is a gap (Chasm) between early adopters of a new technology and the early majority. Crossing this chasm requires a shift in product and messaging strategy.
Hoshin Kanri (Policy Deployment)
A strategic planning process ensuring that the mission, vision, goals, and annual objectives are communicated and executed throughout an organization. It uses a "Catchball" process to align top-down strategy with bottom-up execution, ensuring that every employee understands how their daily work contributes to the company's North Star.
Ikigai (Reason for Being)
A Japanese concept meaning "a reason for being." It balances the spiritual with the practical by identifying the convergence of what you love, what you are good at, what the world needs, and what you can be paid for. In a business context, it is used to align organizational culture with market demand, ensuring that employees find meaning in their work while driving profitability.
Laloux Culture Model (Teal)
A framework describing the evolution of organizational consciousness. It categorizes organizations by color, moving from "Red" (impulsive/fear-based) to "Amber" (hierarchical/stability) to "Orange" (achievement/profit) to "Green" (culture/empowerment) and finally to "Teal" (evolutionary purpose/wholeness). Teal organizations operate as living organisms characterized by self-management and distributed authority.
North Star Metric
The single metric that best captures the core value your product delivers to its customers. Growing this metric guarantees that you are growing sustainable value for your customer base, rather than just vanity metrics like page views or downloads.
OKRs (Objectives & Key Results)
A goal-setting framework used by high-growth companies to define measurable goals and track their outcomes. Objectives are aggressive, inspirational, and qualitative descriptions of what you want to achieve. Key Results are quantitative, time-bound metrics that measure progress toward the Objective.
OODA Loop
A decision-making cycle developed by military strategist John Boyd. Speed is key: whoever cycles through the OODA loop faster than their opponent wins.
Schneider Culture Model
A model to understand organizational culture based on two axes: Possibility vs. Reality and People vs. Company. It helps leaders identify the dominant culture (e.g., "Control" culture like the Military vs "Collaboration" culture like a Family) and adjust their change management strategy accordingly.
The Golden Circle
Simon Sinek's framework stating that inspiring leaders start with WHY (Purpose), then HOW (Process), and finally WHAT (Product). People buy why you do it, not what you do.
Throughput Accounting
A simplified management accounting approach from the Theory of Constraints. It focuses on increasing Throughput (sales/value delivered) rather than just cutting Operating Expenses. Unlike traditional accounting, it views inventory as a liability, not an asset.
Westrum Organizational Typology
A model predicting software delivery performance based on organizational culture. "Pathological" cultures suppress bad news. "Bureaucratic" cultures ignore it. "Generative" (performance-oriented) cultures actively seek bad news to learn from it, allowing information to flow freely and risks to be shared.
Buy a Feature
A collaborative innovation game where customers are given a limited budget of play money to "buy" the features they want most. It forces stakeholders to make hard trade-off decisions, revealing their true preferences.
CD3 (Cost of Delay Divided by Duration)
Essentially the same mathematical concept as WSJF but often applied outside of SAFe. It focuses purely on "Value Density"—how much value per unit of time does this task deliver? It is the gold standard for economic prioritization.
Cost of Delay
A way of communicating the impact of time on the outcomes we hope to achieve. It combines urgency and value to help us make better decisions. It answers the question: "How much money do we lose if this is one week late?"
Cynefin Framework
A sense-making framework used to aid decision-making. It categorizes problems into five domains (Clear, Complicated, Complex, Chaotic, Disorder) to help leaders determine whether to apply Best Practice, Good Practice, or Emergent Practice.
Eisenhower Matrix
A productivity tool that organizes tasks into four quadrants based on urgency and importance. It distinguishes between tasks that feel pressing (Urgent) and those that actually contribute to long-term goals (Important).
Kano Model
A theory for product development that classifies customer preferences into three categories: "Basic" (Must-be, dissatisfaction if missing), "Performance" (Linear, more is better), and "Delighters" (Unexpected value). Over time, Delighters become Basic expectations.
MoSCoW Method
A prioritization technique used to reach a common understanding with stakeholders on the importance of each requirement for a specific release. It helps teams manage scope creep by clearly defining what will *not* be done.
Pugh Matrix
A decision-matrix method used to evaluate multiple design options against a baseline. It provides a structured way to compare qualitative concepts by scoring them as Better (+), Worse (-), or Same (S) as the current state.
RICE Scoring
A data-driven scoring system used to rank features and minimize stakeholder bias. It forces teams to quantify "Reach" (how many users), "Impact" (value per user), and "Confidence" (how sure are we?), divided by "Effort" (cost).
WSJF (Weighted Shortest Job First)
A prioritization model used in SAFe to calculate the economic benefit of doing a job sooner. It prioritizes items that give the highest value (Cost of Delay) in the shortest time (Job Duration), maximizing economic flow.
ACCF (Agile Coaching Competency Framework)
The Agile Coaching Institute's framework defining the four stances of a coach: Professional Coaching (neutral), Facilitating (process), Teaching (content), and Mentoring (experience), supported by mastery in Technical, Business, or Transformation domains.
Clean Language
A questioning technique that minimizes the facilitator's metaphors and assumptions, helping the client explore their own mental landscape. It prevents the coach from "leading the witness" and keeps the focus purely on the client's experience.
GROW Model
One of the most common coaching frameworks. It provides a simple four-step structure for a coaching session: Establish the Goal, examine the current Reality, explore Options, and establish the Will (commitment) to act.
Perceptual Positions
A customizable NLP tool to resolve conflict by stepping into three positions: Your own shoes (1st), the other person's shoes (2nd), and a neutral fly-on-the-wall observer (3rd). It builds empathy and objective understanding.
Psychological Safety
The belief that you will not be punished or humiliated for speaking up with ideas, questions, concerns, or mistakes. It is the foundation of high-performing teams.
Radical Candor
A management philosophy based on two dimensions: caring personally and challenging directly. It helps leaders give feedback that is kind, clear, and specific, avoiding "Ruinous Empathy" (nice but unhelpful) or "Obnoxious Aggression" (mean).
SCARF Model
A brain-based model for collaborating with and influencing others. It summarizes five social domains that activate the same reward/threat circuitry in the brain as physical survival. Managing these domains reduces social threat.
Situational Leadership
A leadership theory stating there is no single "best" style of leadership. Effective leaders adapt their style to the maturity of the individual or group in relation to a specific task.
TBR (Training from the Back of the Room)
An instructional design model based on brain science (4Cs). It emphasizes that "learning is not a spectator sport." It shifts focus from the teacher presenting to the learners doing.
The Leadership Circle
A 360-degree leadership assessment that measures two primary domains: Creative Competencies (relationship, self-awareness, authenticity) vs. Reactive Tendencies (complying, protecting, controlling). It helps leaders move from a reactive to a creative operating system.
50 Values Sort
A prioritization exercise where you start with a list of 50 values (Integrity, Fun, Speed, etc.) and ruthlessly eliminate them until only 3 core values remain. It forces clarity on what truly matters.
Ask 5 People
A feedback gathering tool where you ask 5 colleagues two specific questions: "What is my greatest strength?" and "What is one thing holding me back?" It provides raw data on your external perception.
Career/Life Timeline
Drawing a line representing time and marking significant emotional highs and lows. It helps identify patterns in resilience, motivation, and decision-making.
Hot Seat Questioning
A facilitation format where one person sits in the center and answers rapid-fire questions from the group. It builds transparency and trust quickly by removing filters.
Peak Experience
A coaching exercise where you ask someone to describe a moment they felt most alive, successful, or proud. You mine that story to identify their core values and strengths.
Postcard from the Future
A visioning tool where you write a postcard from your future self to your present self, describing what has been achieved and how it feels. It helps make the vision concrete and emotional.
Vision Chairs (Disney Strategy)
A creativity strategy used by Walt Disney involving three physical chairs: The Dreamer (anything is possible), The Realist (how to organize it), and The Critic (what could go wrong). It separates these thinking modes to prevent premature criticism.
Wheel of Anything
A visual coaching tool where you label segments of a wheel with key areas (e.g., Life, Agile Maturity, Team Health) and score satisfaction from center (0) to edge (10). It visually reveals imbalances (flat tires).
Lean Startup
A methodology for developing businesses and products that aims to shorten product development cycles and rapidly discover if a proposed business model is viable. It emphasizes "Validated Learning" over elaborate planning.
Liberating Structures
A collection of 33 interaction patterns (like 1-2-4-All, Impromptu Networking) that allow you to unleash and involve everyone in a group, regardless of group size. It disrupts conventional, boring meetings.
Open Space Technology
A meeting format where participants create the agenda themselves. It relies on the Law of Two Feet: "If you are not learning or contributing, move somewhere else." It creates high engagement for complex issues.
TRIAD Meetings
A meeting structure with three roles: The Creator (person with the issue), the Challenger (person pushing back), and the Coach (person observing/facilitating). It prevents the "echo chamber" effect and ensures balanced decisions.
Team Canvas
A Business Model Canvas for teamwork. It aligns a team on their goals, roles, values, and rules. Great for kicking off new teams or resetting struggling ones.
Working Agreements
A set of guidelines that a team voluntarily establishes for itself. These agreements outline how team members will work together to create a positive, productive process.
World Cafe
A structured conversational process for knowledge sharing in which groups of people discuss a topic at several tables, with individuals switching tables periodically to cross-pollinate ideas.
5 Whys
An iterative interrogative technique used to explore the cause-and-effect relationships underlying a particular problem. The goal is to determine the root cause, not just treat symptoms.
A3 Thinking
A structured problem-solving and continuous-improvement approach using a single sheet of ISO A3-size paper. It forces conciseness and logic.
Fishbone Diagram (Ishikawa)
A visualization tool for categorizing the potential causes of a problem in order to identify its root causes. It looks like a fish skeleton.
Gemba Walk
An activity where management goes to the front lines (Gemba) to look for waste and opportunities. The objective is to understand the value stream and its problems directly, not via reports.
Heijunka (Leveling)
The leveling of production by both volume and product mix. It avoids peaks and valleys in workload, reducing Mura (unevenness) and Muri (overburden).
JIT (Just-in-Time)
A management strategy that aligns raw-material orders from suppliers directly with production schedules to decrease waste and inventory costs.
Jidoka (Autonomation)
Providing machines and operators the ability to detect when an abnormal condition has occurred and immediately stop work. It builds quality into the process.
Kaizen (Continuous Improvement)
The philosophy of continuous improvement. It assumes that our way of life deserves to be constantly improved. In business, it means everyone, everywhere, improving every day.
Obeya (Big Room)
Japanese for "Big Room." It is a form of visual management where all project information (metrics, risks, timeline) is displayed on walls to facilitate communication and decision-making.
PDCA (Deming Cycle)
An iterative four-step management method used for the control and continuous improvement of processes and products. It is the scientific method applied to business.
SIPOC
A tool used to define the inputs and outputs of one or more processes in table form. It is excellent for mapping dependencies and clarity before starting work.
Toyota Kata
Structured routines (Katas) for Improvement and Coaching. It focuses on practicing scientific thinking daily rather than relying on occasional projects.
Value Stream Map
A lean-management method for analyzing the current state and designing a future state for the series of events that take a product or service from its beginning to the customer. It exposes waste.
Disciplined Agile (DA)
A toolkit that provides simple guidance to help organizations choose their way of working (WoW) in a context-sensitive manner. It acknowledges that one process does not fit all.
DoD vs DoR
Quality gates in Agile. Definition of Ready (DoR) is the checklist for a story to enter a sprint. Definition of Done (DoD) is the checklist to release it.
Kanban Method
A strategy for optimizing the flow of value through a process that uses a visual, pull-based system. Key practices include visualizing work and limiting Work In Progress (WIP).
LeSS (Large Scale Scrum)
Large-Scale Scrum (LeSS) is a framework for scaling Scrum to multiple teams who work together on a single product. It minimizes prescription and maximizes experimentation.
Nexus Framework
A framework that binds together 3-9 Scrum Teams working on a single Product Goal. It focuses heavily on managing cross-team dependencies.
SAFe (Scaled Agile Framework)
Scaled Agile Framework (SAFe) is a set of organization and workflow patterns for implementing agile practices at an enterprise scale. It synchronizes alignment, collaboration, and delivery.
Scrum Framework
A lightweight framework that helps people, teams and organizations generate value through adaptive solutions for complex problems. It relies on transparency, inspection, and adaptation.
Scrumban
A hybrid framework that combines the structure of Scrum with the flow-based methods of Kanban. Ideal for maintenance teams or product teams evolving from Scrum.
Spotify Model
A people-driven, autonomous approach for scaling agile that emphasizes the importance of culture and network. It is not a formal framework but a model of how Spotify organized.
XP (Extreme Programming)
An agile software development framework that aims to produce higher quality software and higher quality of life for the development team. Focuses heavily on engineering practices.
Burn-up Chart
A chart that tracks progress towards a project's completion. Unlike a burn-down chart, it clearly shows when scope has been added to the project.
CFD (Cumulative Flow Diagram)
A cumulative flow diagram (CFD) is an area graph that shows the quantity of work in a given state, showing arrival, time in queue, quantity in queue, and departure.
Cycle Time
The amount of time that elapses from the moment work starts on an item until it is finished. It measures the speed of the team.
DORA Metrics
Four key metrics defined by the DevOps Research and Assessment (DORA) group that indicate high software delivery performance.
Flow Efficiency
The ratio of time spent actually working on an item versus the time it spends waiting. High efficiency means less waste.
Lead Time
The latency between the initiation and execution of a process. In software, it usually means time from "Customer Request" to "Release."
Monte Carlo Simulation
A mathematical technique that generates thousands of possible outcomes based on historical data to predict future dates with probability. It replaces "gut feel" estimation with data.
Niko-Niko Calendar
A visual calendar where team members track their mood at the end of each day using a smiley face, stickers, or color codes. It detects burnout or frustration trends *before* the retrospective.
Squad Health Check (Spotify)
A workshop to visualize the health of a team across multiple dimensions (e.g., Easy to Release, Fun, Support, Mission). It provides a balanced view of team morale and process health, going deeper than velocity.
Throughput
The number of units of information or items a system can process in a given amount of time. It is the primary metric for Flow.
Velocity
A metric used in Scrum to measure the amount of work a team can tackle during a single Sprint. It is useful for capacity planning but should not be used for performance comparison.
WIP Limits
Constraints applied to the amount of work in progress (WIP) at any one time. Lower WIP leads to faster Cycle Time (Little's Law).
eNPS (Employee Net Promoter Score)
A metric to measure employee loyalty and engagement. It asks: "On a scale of 0-10, how likely are you to recommend working here to a friend?" It is a lagging indicator of culture health.
Assumption Mapping
A team exercise to identify and prioritize the assumptions underlying a new product or feature idea. It places assumptions on a 2x2 grid: Important vs. Known.
Business Model Canvas
A strategic management template for developing new or documenting existing business models. It visualizes the entire business on one page.
Crazy 8s
A core Design Sprint method. It is a fast sketching exercise that challenges people to sketch eight distinct ideas in eight minutes. It pushes past the first "obvious" idea.
Double Diamond
A design process model popularized by the British Design Council. It consists of two diamonds: the first for research/definition (problem space) and the second for prototyping/delivery (solution space).
Empathy Map
A collaborative visualization used to articulate what we know about a particular type of user. It externalizes knowledge about users in order to create a shared understanding of user needs and aid in decision making.
Impact Mapping
A strategic planning technique that acts as a roadmap to the organization's goals. It prevents scope creep by ensuring every deliverable links back to a goal.
Jobs to be Done
A theory that consumers buy products to get a specific "job" done. It shifts focus from demographics to needs and context.
MVP (Minimum Viable Product)
Minimum Viable Product. A version of a product with just enough features to be usable by early customers who can then provide feedback for future product development.
Opportunity Solution Tree
A visual representation of the paths you might take to reach a desired outcome. It helps teams visualize their discovery work and avoid latching onto the first solution.
Prototyping
An early sample, model, or release of a product built to test a concept or process. It ranges from paper sketches (Low-Fi) to clickable mockups (High-Fi).
SCAMPER
A checklist tool that helps you think of changes you can make to an existing product to create a new one. It forces lateral thinking.
Service Blueprint
A diagram that visualizes the relationships between different service components—people, props (physical or digital evidence), and processes—that are directly tied to touchpoints in a specific customer journey.
Story Mapping
A method for arranging user stories to create a more holistic view of how they fit into the overall user experience. It creates a 2D map of the product.
Value Prop Canvas
A tool to ensure that a product or service is positioned around what the customer values and needs. It fits into the "Value Proposition" and "Customer Segment" blocks of the BMC.
2nd Order Thinking
Thinking beyond the immediate result (First Order) to the subsequent effects (Second and Third Order). "And then what?"
6 Thinking Hats
A tool for group discussion and individual thinking involving six colored hats. It provides a means for groups to think together more effectively by separating modes of thinking.
FBI Stairs (Behavioral Change)
The Behavioral Change Stairway Model used by FBI negotiators. It emphasizes Active Listening and Empathy before trying to Influence behavior.
First Principles Thinking
A basic assumption that cannot be deduced from any other proposition. Thinking from first principles means breaking a problem down to its basic elements and rebuilding it.
Ladder of Inference
A model of the steps we use to make sense of situations and act. It helps us avoid jumping to conclusions based on biased assumptions.
Pareto Principle
The observation that for many events, roughly 80% of the effects come from 20% of the causes.
Power/Interest Grid
A technique for categorizing stakeholders based on their power (authority) and interest (concern) regarding the project. It helps in planning communication strategies.
Pre-Mortem
A strategy where a project team imagines a future project failure, and then works backward to determine what potentially could lead to the failure.
RACI Matrix
A responsibility assignment matrix that maps out every task, milestone, or key decision involved in completing a project. It clarifies who does what.
Salience Model
A model for classifying stakeholders based on three attributes: Power, Legitimacy, and Urgency. It helps identify who needs immediate attention vs who can wait.
2-Minute Rule
A rule from GTD: If a task takes less than two minutes to complete, do it immediately. Do not defer it or write it down.
Batching
Grouping similar tasks together to complete them all at once, reducing the cognitive load of context switching.
Deep Work
Professional activities performed in a state of distraction-free concentration that push your cognitive capabilities to their limit. These efforts create new value and are hard to replicate.
Eat That Frog
A metaphor for tackling the most difficult, important task of the day first thing in the morning. If you do the hardest thing first, the rest of the day is easy.
Flow State
A mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process.
GTD (Getting Things Done)
Getting Things Done (GTD) is a personal productivity system that moves tasks out of the mind and into an external system. It relies on a five-step process: Capture, Clarify, Organize, Reflect, and Engage.
Habit Stacking
A way to build a new habit by pairing it with an existing habit. The current habit serves as the trigger for the new one.
Pomodoro Technique
A time management method that uses a timer to break work into intervals, traditionally 25 minutes in length, separated by short breaks. It improves mental agility and focus.
Time Blocking
A productivity technique where you schedule every task on your to-do list into a specific time slot on your calendar. It treats time as a tangible resource.
Weekly Review
A dedicated time once a week to empty your head, align your priorities, and get clear on what needs to happen next week.
Amazon Review
Team members write a short "Amazon-style" review of the sprint. They give a star rating (1-5), a catchy title, and a short review text. It is fun, concise, and intuitive.
Circles and Soup
A technique to process complaints. Items are placed in circles: "Control" (Team can fix), "Influence" (Team can persuade others), or "Soup" (External reality we must accept). It stops teams from complaining about things they cannot change.
DAKI (Drop Add Keep Improve)
A variation of Start/Stop focused on refining the backlog or process. Drop (low value), Add (new idea), Keep (working well), Improve (working but needs tweak).
Five Words
Each team member must describe the last iteration using exactly 5 words. It forces summarization and often reveals the "theme" of the sprint quickly.
Hero's Journey
Uses the classic storytelling arc to review a project. Steps: The Call (Goal), The Threshold (Start), The Ordeal (Challenges), The Reward (Success), The Return (Learnings). Great for long-project reviews.
Hot Air Balloon
Similar to Sailboat but adds "Storms" (external forces). Hot Air (What lifts us up?), Sandbags (What pulls us down?), Storms (What external issues are coming?).
Learning Matrix
A 4-quadrant grid using icons: Happy Face (Good), Sad Face (Bad), Lightbulb (Ideas/Learnings), Flower (Appreciations). It emphasizes gratitude and innovation alongside problems.
Mad Sad Glad
A retrospective format that focuses on emotional wellbeing. Team members categorize events from the sprint into things that made them Mad (frustrated), Sad (disappointed), or Glad (happy). It is excellent for clearing the air in high-stress teams.
Pre-Mortem (Future Retro)
Technically a risk management tool, but used as a "Future Retrospective" before a project starts. The team imagines it is 6 months later and the project has failed, then brainstorms reasons why.
Safety Check
Before starting a retro, ask everyone to anonymously rate their feeling of safety (1=Not safe to speak, 5=Totally safe). If the average is low, do not run a normal retro; discuss safety instead.
Sailboat Retro
A visual metaphor where the team identifies the Island (Goal), Wind (propelling forces), Anchors (dragging forces), and Rocks (risks). It moves the conversation away from "what went wrong" to "how we move faster."
Speed Car
A simple metaphor: What is the "Engine" making us go fast? What is the "Parachute" slowing us down? It is effective for focusing purely on velocity and drag.
Starfish Retro
An expansion of the simple "Start/Stop" format. It offers five specific categories: Keep Doing, Stop Doing, Start Doing, Do More Of, and Do Less Of. It creates very specific, actionable feedback.
Start, Stop, Continue
The most fundamental and action-oriented retrospective format. It cuts through the noise and asks three direct questions: What should we start doing? What should we stop doing? What should we continue doing?
The 4 Ls
A balanced retrospective format that covers positives (Liked), educational moments (Learned), gaps (Lacked), and desires (Longed For). It is particularly good for teams that need to focus on continuous learning.
The Perfection Game
Team members rate the sprint/process from 1 to 10. They must then state specifically *what* would have to happen to award the remaining points to reach 10. It focuses on the gap.
Three Little Pigs
Categorizing system parts or processes by stability. House of Straw (Falls easily), Sticks (Wobbly), Bricks (Solid/Robust). Helps focus refactoring efforts.
Timeline Retro
The team draws a timeline of the sprint/project and maps key events. They then overlay an emotional graph (High/Low) to see how morale correlated with events. Good for long durations.
Token of Appreciation
A dedicated session where team members give a physical or virtual "token" to someone else and state why they appreciate them. It builds social capital and trust.
WRAP Technique
A creative format that encourages diverse thinking. Wishes (ideal state), Risks (what could hurt us), Appreciations (thank yous), and Puzzles (things we don't understand yet).
ADKAR Model
A goal-oriented change management model that guides individual and organizational change. It ensures that change is not just announced but actually adopted by focusing on the 5 stages of human change.
Johari Window
A psychological tool to help people better understand their relationship with themselves and others. It focuses on expanding the "Open" area (what is known to self and others) through feedback and disclosure.
Kotter's 8 Steps
A comprehensive 8-step process for leading organizational change. It emphasizes creating a sense of urgency and building a guiding coalition before trying to execute the change.
NVC (Non-Violent Communication)
A communication framework to express feelings and needs without blaming or criticizing. It is powerful for de-escalating high-tension situations.
Satir Change Model
A model that predicts the impact of change on performance. It validates that performance will dip (Chaos) before it improves, helping leaders manage expectations during the "J-Curve" of change.
Thomas-Kilmann Instrument
A conflict resolution model identifying 5 modes: Competing (High Assertive/Low Coop), Collaborating (High/High), Compromising (Mid), Avoiding (Low/Low), and Accommodating (Low/High).